External Pass was created to help VR developers see their game the way players will when they finally get their hands on it.
What feels great, what feels off, and what could hurt the game at launch — from comfort and mechanics to pricing, creator tools, launch strategy and how the game is presented.
You get one shot at launch. My job is to help you get it right.
Specialist insight into the player experience of VR games, giving your game the best chance of a positive release.
A Proper Playtest
I’ve offered playtesting and mock reviews since 2023, focusing on how players will react, feel and review your game. My background in program testing also helps me spot bugs and technical issues, which I report alongside the wider feedback.
Player experience · Mock reviews · Game feel
Feedback You Can Use
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You’ll receive a written report with screenshots, gameplay footage and practical recommendations. Understand what’s working, where players may struggle and which changes I’d prioritise before release.
Written reports · Screenshots · Gameplay
Next Build Better
After the playtest report, we can arrange a live debrief to discuss the findings, answer your questions and talk through improvements for your next build. Any further playtesting is scoped and priced separately.
Live debrief · Discuss improvements · Plan next steps
When it’s ready
Help Your Game Find Its Players
Successful marketing starts with a game worth talking about.
Once your game is ready, I can help position it, shape the launch plan, create the right marketing materials and connect it with the creators and players most likely to care.
That can include campaign strategy, creator outreach, trailer and store-page direction, pitch decks, press kits and player-facing messaging.
General consultingMarketing strategyCreator outreachMarketing materialsLaunch support
The product comes first. I’ll only put a campaign behind a game I believe is ready.
02 / The outside perspective
A VR perspective with experience behind it.
I’m Chris Hatton, also known as Gamertag VR — a VR creator, reviewer and playtester.
I previously co-founded XR Game Labs, working across VR game testing, mock reviews and creator-led launch marketing. I’ve played thousands of XR games since 2016 and bring that platform experience to every build I test.
1000sXR games played
2016Playing XR since
XRGLFormer co-founder
VR fluency. Player insight. Actionable feedback.
03 / Let’s work on it
Got a build?
Tell me what you’re making, where you are in development and what you want to learn from a playtest.